*This role is based in our Canada studio in Quebec City*
Larian is seeking a motivated Junior Technical Animator that is interested in the design and implementation of gameplay animation systems and blend trees. In this position, you are expected to work with your supervisor, together with animators, designers and programmers to develop and support workflows that empower us to reach our animation quality goals, while also achieving the best gameplay responsiveness and behavioral goals. It is important that you have good communication skills and be able to collaboratively work with peers.
RESPONSIBILITIESDevelop, test and maintain complex animation systems together with animators, gameplay programmers and other team members as requiredWork with Animation, Code and Design to achieve the look and feel of the desired animations style in-gameAssist in the integration and validation of animation assetsDebug animation graphs to solve possible gameplay animation issuesProvide technical support to the Animation and Cinematics teamCollaborate to ensure compliance of animation features with technical, aesthetic and gameplay constraintsStay up-to-date to the latest developments in animation systems Support your supervisor in any ad hoc tasks and dutiesREQUIREMENTSStrong interest in creating and defining high-quality real-time animation systemsPractical understanding of animation logic: node graphs, IK, animation trees and similar engine editors and technologies;Good character animation skills and understanding of animation principles;Able to document and explain their work clearly and concisely;Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locationsAble to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlinesEnthusiastic, methodical and organised approach to work with high quality standardsSense of initiative, originality and resourcefulness in problem solvingGood written and verbal communication skills (English is mandatory)NICE TO HAVESGood knowledge of Autodesk Maya preferred, knowledge of Motionbuilder and similar packages is considered a bonus;Experience working with high-fidelity motion capture;Good understanding of rigging, skinning and related character technologiesWe are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
#J-18808-Ljbffr